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1) Snow crash
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Only once in a great while does a writer come along who defies comparison -- a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cyber-sensibility to bring us the gigantic thriller of the information age. In reality, Hiro Protagonist delivers pizza for Uncle Enzo's Cosa Nostra Inc.,...
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The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael sinks, he risks his life. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine-- Kaine's master plan-- has nearly been realized, and if Kaine succeeds, it will mean worldwide cyber domination. Michael and his friends...
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"At a time when libraries are facing a range of significant challenges, including rapidly evolving needs for physical space, constant budgetary pressures, and growing concern over the confidentiality of patron-generated data, a new technology is emerging that offers an entirely new spin on these challenges. The suite of technologies encompassed by virtual, augmented, and mixed reality stands to open vast opportunities for new services, expand the...
6) Reamde
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When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered.
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With Khan's Smithy saved from the vicious Mero Company, Grid goes back to working on his original goal--crafting items and selling them for profit! It's a slow and laborious process with mediocre results, but he keeps hammering away...until suddenly, there's a blinding flash of light, and he finds himself holding a breathtaking sword, its class displayed in gleaming gold letters: LEGENDARY! Giddy with the thought of finally saying goodbye to his loser...
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From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained.
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Sofi Snow, the most wanted teenager alive, travels to the icy, technologically brilliant planet of Delon, but as she tries to find her brother Shilo and warn those on Earth of Delon's dark designs on humanity, Sofi feels herself unraveling and questions the very existence of reality.
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"As Grid and Tzedakah Guild team up to fight off Malaxus, Jishuka gets a firsthand look at the Legendary Blacksmith's abilities. Realizing she's witnessed something truly special, she makes a proposal to him--join her guild and help its skilled but underequipped warriors reach their full potential! It seems Grid is finally getting the big break he's dreamed of...as is Youngwoo in real life! He gets an unexpected invitation from his high school crush,...
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"Things are finally looking up for Grid. He's gained more levels and stats, as well as combat experience...but most importantly, overpowered items! With a stacked inventory, he's ready to take on Kesan Gorge to complete his class quest. Before he can discover Pagma's fabled Sword Dance, however, he runs into some old bullies from high school. But they're not dealing with the loser Youngwoo Shin anymore--they're up against Grid, the Legendary Blacksmith!"--...
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When Uncle Dan Hunter is taking his virtual reality program public, Carter and his cousin Isabelle help him demonstrate the suits at a children's bookstore; but when a blackout fuses Wind in the Willows with Peter Pan, Carter has to battle pirates and weasels to rescue the two children in suits.
18) Lock in
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"Fifteen years from now, a new virus sweeps the globe. 95% of those afflicted experience nothing worse than fever and headaches. Four percent suffer acute meningitis, creating the largest medical crisis in history. And one percent find themselves "locked in"--fully awake and aware, but unable to move or respond to stimulus. One per cent doesn't seem like a lot. But in the United States, that's 1.7 million people "locked in"...including the President's...
19) Girl gone viral
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"For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget. Until now. Because WAVE,...
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The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher
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